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Leaked Wipeout source code leads to near-total rewrite and remaster
Enlarge/ Do you remember how fast Wipeout was in 1995? It’s just as fast now. You, however, may not be as fast. Just saying. (credit: Psygnosis / Dominic Szablewski)
Dominic Szablewski grabbed that code before it disappeared and set about creating a version that’s not just a port. He rewrote the game’s rendering, physics, sound, and generally “everything everywhere.” He documented the project, put his code on GitHub, and has some version of a justification. “So let’s just pretend that the leak was intentional, a rewrite of the source falls under fair use and the whole thing is abandonware anyway,” Szablewski writes.
Most of the code seemed to come from Wipeout ATI 3D Rage Edition, a “lackluster port for Windows” that was bundled with ATI GPUs, Szablewski wrote. It is a mess. There are fragments of code versions from DOS, PlayStation, Windows 95, and Windows 98, with lots of things shakily patched in, including some kludgey 25-to-30 frames-per-second physics calculations in moving from European PAL to North American NTSC. The result was bad geometry, sluggish performance, and even goofed text rendering.