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Humanity is a throwback to the weird, wild world of early PlayStation games

A screenshot of the video game Humanity.
Image: Enhance

Some of the most memorable games in PlayStation history have been downright strange, whether about dancing wireframe rabbits, deadly cubes, or mannequins traversing impossible architecture. These “very designer-led games,” as Mark MacDonald from Tetris Effect studio Enhance describes them, were often iconic — but they’ve also largely fallen out of favor. That’s where Humanity comes in. It’s an introspective game about a dog guiding a sea of humanity through puzzle-like mazes, and it’s as odd as it is compelling, a callback to exactly those kinds of classic PlayStation experiences.

Humanity is a collaboration between Enhance — led by the legendary Tetsuya Mizuguchi, of Rez and Lumines fame — and designer Yugo Nakamura. Ahead of its launch…

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Author: Andrew Webster. [Source Link (*), The Verge – All Posts]

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