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Humanity is a throwback to the weird, wild world of early PlayStation games
Some of the most memorable games in PlayStation history have been downright strange, whether about dancing wireframe rabbits, deadly cubes, or mannequins traversing impossible architecture. These “very designer-led games,” as Mark MacDonald from Tetris Effect studio Enhance describes them, were often iconic — but they’ve also largely fallen out of favor. That’s where Humanity comes in. It’s an introspective game about a dog guiding a sea of humanity through puzzle-like mazes, and it’s as odd as it is compelling, a callback to exactly those kinds of classic PlayStation experiences.
Humanity is a collaboration between Enhance — led by the legendary Tetsuya Mizuguchi, of Rez and Luminesfame — and designer Yugo Nakamura. Ahead of its launch…